Fight simulator
This tool will simulate 1.000 one on one fights with the rules of ICRPG. Half of the time the character goes first. Half of the time the opponent goes first.
Neither is this tool an accurate simulation of what happens at the table nor does is it scientifically proven. It is just a toy to look what a bonus in this stat or the other might change. For FUN! It does not prove anything nor is it designed to. With that being said: have fun.

Character:
Relevant stat bonus:
Damage die type (6 for a d6, 8 for a d8, etc.):
Relevant effort bonus:
Ultimate effort bonus:
Armor (Static value 10 + con + loot):
Hit Points (hearts times ten):

Opponent:
Relevant stat:
Damage Die type (6 for a d6, 8 for a d8, etc.):
Relevant effort bonus:
Ultimate effort bonus:
Difficulty:
Hit Points (hearts times ten):

[The character will begin each fight with a guaranteed ultimate in the first round she/he actually hits, the opponent will not.]

Attempt:
This tool will simulate 1.000 attempts against a fixed difficulty in a fixed number of rounds.
Relevant stat bonus:
Effort die type (6 for a d6, 8 for a d8, etc.):
Effort bonus:
Ultimate effort bonus:
Difficulty:
Hit Points to beat(hearts times ten):
Timer (you lose if you can't make it in # of rounds):

[The character will have a guaranteed ultimate in the first round she/he actually succeeds.]